$GRIND
Buy $GRIND

A Solana coin for people who never logged out

Hold = Grind.

Every $GRIND wallet has a level from 1 to 99. It rises the longer you hold and the bigger your stack. Sell everything and you respawn at level 1. Meanwhile the 3% tax piles up into a pot that drops on every holder with $20+ as GP loot.

CA [CONTRACT ADDRESS]
Mining Lv 1
Click the rock to mine
0 / 83 XP
Bronze pickaxe

Welcome to $GRIND.

Price
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Market cap
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Holders
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Avg level
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GP dropped to holders
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Respawns
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The Legend of the Endless Grind

Long before charts had candles, there was a rock. It sat at the back of a mine where the torches never quite reached, and on it someone had scratched a single word: grind.

The ones who swung at it every day, through the dull hours and the bad weeks, slowly got stronger. The ones who wandered off chasing faster rocks came back weaker every time, and the ones who left for good woke up at the mine entrance with nothing but a bronze pickaxe and a vague memory of being level 70.

$GRIND is that rock. Nobody can buy a level. It's earned one hour at a time, with GP falling from the ceiling while you work.

— scratched on the wall, Motherlode, a long time ago

How levels work

Levels are computed on-chain from snapshots of every holder, every few minutes. Nobody can buy a level.

Hold = XP

Every hour you hold earns XP. Bigger stacks earn more, but on a square root: 4× the tokens gives 2× the XP.

Sell = XP loss

Sell part of your stack and you lose the same share of your XP. Sell half, lose half. Buying more never costs XP.

Sell all = Respawn

Empty the wallet and it respawns at level 1 with zero XP. Your death count is public on the hiscores.

Loot drops

The 3% tax fills a GP pot. When it's full, StonkFun splits it across every wallet holding $20+ of $GRIND, pro rata. There's no lottery and nothing to claim.

Level = bigger XP drops

The dev wallet turns its GP drops into $GRIND and shares it with holders by level: up to 3× more per token at level 99. How it works

XP calculator

Check your level

Paste any Solana wallet address. Stats refresh with every snapshot.

Hiscores

Ranked by total XP. Program-owned accounts (pools, lockers) are excluded.

RankWalletLevelXPXP drop ×Title
Hiscores open at launch.

XP drops

Your level pays. The dev wallet recycles its own GP loot into $GRIND and drops it on holders, weighted by level. The higher your level, the bigger your cut.

  1. 1. The dev holdsThe dev wallet holds $GRIND like everyone else.
  2. 2. GP loot landsStonkFun drops its share of the 3% tax in GP.
  3. 3. GP → $GRINDThe dev sells that GP and buys $GRIND with it.
  4. 4. XP dropThat $GRIND is sent to every holder with $20+, by balance × level multiplier.
Level multiplierper token held

Weight = balance × multiplier. A level 99 wallet earns 3× as much per token as a fresh spawn. Splitting a bag into small wallets never pays: small wallets level slower.

XP drop stats
HolderLvXP dropWhen
The first XP drop is coming. Keep grinding.

XP drops are funded only by the dev wallet's own GP loot, at the dev's discretion; timing and size aren't guaranteed. Every drop is on-chain with the memo "GRIND XP drop" and listed here.

Loot drops

StonkFun runs the drops, not us. It sells the 3% tax for GP, lets the pot fill up, then pays every eligible wallet its share. This page tracks the pot and every drop on-chain.

Total dropped to holders – Drops start after launch.
Loot pot
Opens at launch
HolderLvDropRarityWhen
No drops yet.

Drop table rules

$GRIND is a StonkFun reward coin. These are the platform's rules; $GRIND can't change them.

  1. Tax. Every $GRIND transfer (buys, sells, wallet-to-wallet) withholds 3% inside the token itself.
  2. Sell for GP. StonkFun collects the tax and sells it for GP once it's worth selling.
  3. Fill the pot. The GP builds up until the pot reaches its threshold, about 0.1% of market cap (at least $50, at most $50k).
  4. Snapshot. When the pot is full, every wallet holding $20+ of $GRIND at that moment is eligible. Pools, vaults and platform wallets are skipped.
  5. Split. The pot, minus a 2.5% operating fee, is shared pro rata by balance. A share worth under $0.02 isn't sent.
  6. Drop. GP lands straight in your wallet, about 17 wallets per transaction. Sometimes a round pays in $GRIND instead, when the platform holds a large share of supply.

Rounds can be delayed or paused by StonkFun's safety checks. Holding gives no right to any payout.

Bank of $GRIND

Tokenomics, one slot per fact. Hover or tap a slot to examine it.

Bank of $GRINDTab 1

Select an item to examine it.

Quest: The Grind Begins

Novice quest · Length: short · Requirements: a Solana wallet and some patience.

  1. Get a wallet. Install Phantom, Solflare or Backpack and write your seed phrase down on paper. Never type it into a website.
  2. Load up on SOL. Buy SOL on an exchange and send it to your wallet.
  3. Get some GP. $GRIND trades against GP (RuneScape Gold). Swap SOL for GP on StonkFun.
  4. Buy $GRIND. Open the $GRIND page on StonkFun, paste the CA below and double-check it, then swap GP for $GRIND.
  5. Hold. Grind. Loot. Your level starts climbing at the next snapshot, and GP drops land in your wallet automatically.

Holder chat

Two private rooms: one for $GRIND holders, one for GP holders. Hold both and you're in both. Connect your wallet and sign a free message to prove what you hold. Anyone can read the Game feed.